At 2K Sports—Visual Concepts, I played a key role in the development of NBA 2K21 by enhancing the game's development pipeline through innovative tool development and debugging.
My contributions helped ensure the successful launch of NBA 2K21 and set the stage for future improvements in the game's development process.
As part of my role at The Mill, I played a key role in developing the "Beat the Blitz" VR experience. My contributions included:
This project highlighted my expertise in VR development and my ability to create engaging, high-quality interactive experiences..
At Magic Leap, I contributed to the development of the Magic Leap SDK, focusing on enhancing the platform for developers.
My work at Magic Leap empowered developers to create innovative AR applications, expanding the platform's potential and user base.
At Qualcomm, I significantly contributed to the Snapdragon Spaces platform, enhancing its capabilities for XR development.
My contributions advanced Snapdragon Spaces, enabling developers to create cutting-edge XR applications and pushing the boundaries of immersive technology
During my time at the University of Utah, I played a key role in developing "Blind Trust," an innovative co-op game utilizing binaural audio.
My work on "Blind Trust" demonstrated the potential of binaural audio in gaming, offering players an immersive and distinctive co-op experience.
At Vueality, I played a significant role in developing the AR-powered app "Crayola Fashion Superstar."
My contributions to "Crayola Fashion Superstar" helped deliver an innovative and engaging app that combined creativity and augmented reality for young users.
At Mira Labs, I significantly contributed to the development of the SDK for the Mira Prism AR headset.
My work at Mira Labs empowered developers to create innovative AR applications, expanding the capabilities of the Mira Prism headset.
As the lead developer at GAPP Lab, I played a pivotal role in the development of "DinoLab," an educational game for the Natural History Museum of Utah. My contributions included:
This project highlighted my leadership and expertise in combining education with interactive game design to create an effective and enjoyable learning experience.
At The Mill, I was a key developer in creating the "Nissan Tech Drive" VR experience. My contributions included:
This project showcased my ability to combine technical expertise with creative storytelling to deliver a high-quality, immersive VR experience.
At The Mill, I played a crucial role in the development of the AT&T "It Can Wait" VR experience. My contributions included:
This project demonstrated my ability to leverage VR technology for social impact, creating an immersive experience that effectively communicated an important safety message.
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