Yash Kapani

Yash KapaniYash KapaniYash Kapani

Yash Kapani

Yash KapaniYash KapaniYash Kapani
  • ABOUT ME
  • PORTFOLIO
  • RESUME
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    • ABOUT ME
    • PORTFOLIO
    • RESUME
    • LinkedIN
  • ABOUT ME
  • PORTFOLIO
  • RESUME
  • LinkedIN

Portfolio

NBA 2K21

At 2K Sports—Visual Concepts, I played a key role in the development of NBA 2K21 by enhancing the game's development pipeline through innovative tool development and debugging.

  • Tool Development: Created Python-based tools that integrated with the proprietary game engine, adding new functionalities and streamlining workflows to boost efficiency for game designers.
  • Debugging and Testing: Ensured high standards of quality and performance by rigorously debugging and testing tools, resolving issues to maintain game stability and improve user experience.
  • Collaboration: Worked closely with cross-functional teams to deliver user-friendly and effective tools, enhancing productivity and aligning with the project's overall goals.

My contributions helped ensure the successful launch of NBA 2K21 and set the stage for future improvements in the game's development process.

Gatorade Beat the Blitz

 As part of my role at The Mill, I played a key role in developing the "Beat the Blitz" VR experience. My contributions included:

  • Development and Implementation: Led the development of the core gameplay mechanics using Unity3D, focusing on creating a realistic and immersive experience for players.
  • Tool and Feature Integration: Developed tools and integrated features that enhanced the overall gameplay, ensuring smooth and responsive interactions within the VR environment.
  • Collaborative Innovation: Worked closely with a team of artists, designers, and other developers to bring the concept to life, combining cutting-edge technology with creative storytelling.
  • Optimization and Testing: Ensured optimal performance and a seamless user experience by debugging and refining the VR application through extensive testing.

This project highlighted my expertise in VR development and my ability to create engaging, high-quality interactive experiences..

Magice Lepa One SDK

At Magic Leap, I contributed to the development of the Magic Leap SDK, focusing on enhancing the platform for developers.

  • API Integration: Developed and integrated APIs, enabling developers to utilize Magic Leap's unique features effectively.
  • Toolkit Development: Created toolkits to streamline development processes, providing resources for building augmented reality applications.
  • Support and Documentation: Provided technical support and comprehensive documentation, assisting developers in overcoming challenges and maximizing the SDK's capabilities.

My work at Magic Leap empowered developers to create innovative AR applications, expanding the platform's potential and user base.

Snapdraon Spaces

At Qualcomm, I significantly contributed to the Snapdragon Spaces platform, enhancing its capabilities for XR development.

  • XR Prototyping: Developed innovative XR prototypes using Unity3D, Stereokit, and Unreal Engine to showcase hardware capabilities.
  • SDK Development: Maintained and enhanced the Snapdragon Spaces Unity and Unreal engine SDKs, ensuring seamless integration with perception and platform features.
  • Integration Architecture: Architected the integration of perception and platform features with OpenXR, facilitating robust and scalable XR solutions.

My contributions advanced Snapdragon Spaces, enabling developers to create cutting-edge XR applications and pushing the boundaries of immersive technology

Blind Trust

During my time at the University of Utah, I played a key role in developing "Blind Trust," an innovative co-op game utilizing binaural audio.

  • Game Development: Designed and implemented core gameplay mechanics, leveraging binaural audio to create a unique cooperative experience.
  • Launch: Successfully launched "Blind Trust" on Steam, making it accessible to a wide audience and receiving positive feedback for its novel approach.

My work on "Blind Trust" demonstrated the potential of binaural audio in gaming, offering players an immersive and distinctive co-op experience.

Crayola Fasion Superstar

At Vueality, I played a significant role in developing the AR-powered app "Crayola Fashion Superstar."

  • AR Development: Designed and implemented AR features that brought children's fashion designs to life, providing an interactive and creative experience.
  • Gameplay Mechanics: Developed engaging gameplay mechanics to enhance user interaction and enjoyment.
  • Optimization: Ensured the app ran smoothly across various devices, optimizing performance and user experience.

My contributions to "Crayola Fashion Superstar" helped deliver an innovative and engaging app that combined creativity and augmented reality for young users.

Mira reality

At Mira Labs, I significantly contributed to the development of the SDK for the Mira Prism AR headset.

  • SDK Development: Created and enhanced the SDK, enabling developers to build applications for the Mira Prism AR headset.
  • Tool Integration: Integrated various tools and libraries to streamline the development process and enhance functionality.
  • Support and Documentation: Provided comprehensive support and documentation, helping developers utilize the SDK effectively.

My work at Mira Labs empowered developers to create innovative AR applications, expanding the capabilities of the Mira Prism headset.

Dino Lab

 

As the lead developer at GAPP Lab, I played a pivotal role in the development of "DinoLab," an educational game for the Natural History Museum of Utah. My contributions included:

  • Game Development and Implementation: Spearheaded the development of the core gameplay mechanics using Unity3D, focusing on creating an engaging and educational experience for children.
  • Educational Content Integration: Designed interactive features that effectively taught players about dinosaur anatomy, ensuring the game's educational goals were met.
  • User Interface Design: Developed a user-friendly interface to enhance accessibility and enjoyment for the target audience.
  • Collaboration and Alignment: Worked closely with educators and museum staff to ensure the game's content aligned with educational standards and objectives.
  • Iterative Testing and Refinement: Led the prototyping and testing process, continuously refining the game based on feedback to deliver a high-quality educational tool.

This project highlighted my leadership and expertise in combining education with interactive game design to create an effective and enjoyable learning experience.

Nissan Tech Drive VR

 

At The Mill, I was a key developer in creating the "Nissan Tech Drive" VR experience. My contributions included:

  • Core Development: Led the development of the VR experience using Unity3D, focusing on creating an immersive and realistic driving simulation.
  • Feature Integration: Implemented interactive features and mechanics that allowed users to explore Nissan’s cutting-edge technology in a virtual environment.
  • Collaborative Design: Worked closely with designers and engineers to accurately represent Nissan’s innovations, ensuring an engaging and informative user experience.
  • Optimization and Testing: Conducted extensive testing and optimization to ensure the VR experience was smooth, responsive, and high-performing across different devices.
  • Creative Storytelling: Helped craft an engaging narrative that effectively showcased Nissan's technology within the immersive VR environment.

This project showcased my ability to combine technical expertise with creative storytelling to deliver a high-quality, immersive VR experience.

AT&T "It Can Wait" VR Experience

 

At The Mill, I played a crucial role in the development of the AT&T "It Can Wait" VR experience. My contributions included:

  • VR Development and Implementation: Led the development of the core VR experience using Unity3D, creating an immersive and impactful simulation designed to raise awareness about the dangers of distracted driving.
  • Interactive Feature Integration: Developed interactive elements that allowed users to experience real-life scenarios, emphasizing the importance of staying focused while driving.
  • Collaborative Storytelling: Worked closely with creative teams to ensure the narrative effectively conveyed the campaign’s message, using VR to create a powerful emotional impact.
  • Optimization and Performance: Focused on optimizing the VR experience to ensure it ran smoothly across various devices, providing users with a seamless and engaging experience.
  • User Experience Testing: Conducted user testing to refine the experience, ensuring it was both impactful and accessible to a wide audience.

This project demonstrated my ability to leverage VR technology for social impact, creating an immersive experience that effectively communicated an important safety message.

Lady Gaga Enigma

  • ABOUT ME
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Yash Kapani

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