With a proven track record in crafting innovative XR prototypes, SDKs, and game tools, I specialize in developing cutting-edge solutions using Unity, Unreal Engine, and other leading game engines. My expertise spans augmented reality, virtual reality, and game development, enabling me to deliver high-quality software solutions. Adept at collaborating with cross-functional teams, I thrive in dynamic environments and am committed to pushing the boundaries of immersive technology..
Professionally, I've led the development of XR prototypes at Qualcomm, where I enhanced research capabilities through innovative projects using Unity3D, Stereokit, and Unreal Engine. My role involved architecting integration of perception and platform features with OpenXR, maintaining Snapdragon Spaces Unity and Unreal engine SDKs, and developing proprietary games to showcase hardware capabilities. Prior to this, I contributed to the NBA2K series at 2K Sports by designing and implementing tools to streamline the game's development pipeline, and I worked on API integration and toolkit creation at Magic Leap, supporting developers in utilizing the platform effectively.
My journey in the industry also includes developing immersive AR, VR, and MR experiences at The Mill, creating SDKs for the Mira Prism AR headset at Mira Labs, and developing gameplay mechanics for the AR-powered fashion app "Crayola Fashion Superstar" at Vueality. I am passionate about pushing the boundaries of immersive technology and delivering high-quality software solutions through collaboration with cross-functional teams.
Master of Entertainment Arts and Engineering, Game Engineering
University of Utah | August 2014 - May 2016
During my master's program at the University of Utah, I specialized in game engineering, developing advanced skills in game development. Notable projects include "DinoLab," an educational game for the Natural History Museum of Utah, and "Data Mural," an application for analyzing data from breath sensors to detect tuberculosis symptoms. Additionally, I developed "Blind Trust," a co-op game using binaural audio as a key mechanic, which was successfully launched on Steam. This program honed my abilities in game design, development, and engineering, preparing me for a career in the immersive technology industry.
Bachelor of Engineering, Computer Engineering
University of Mumbai | July 2011 - May 2014
I completed my bachelor's degree in Computer Engineering at the University of Mumbai, where I built a strong foundation in computer science principles, software development, and engineering practices. This education provided me with the essential skills needed to excel in various technical and engineering roles, paving the way for my advanced studies and professional achievements.
Yash Kapani Resume 2024 (pdf)
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